Skullbox posted on 31/07/16 08:23 - Last edited on 31/07/16 08:25
Posts: 828
Level: 49
Server:
Classic Server
Great work with all the commits!
Sent you a message Titou about some errors I got after I pulled the latest commits.
Titou posted on 31/07/16 20:47
Posts: 220
Level: 50
Server:
Classic Server
Skullbox, if you want us to look at some problems or other in the code, please file issues in github so that we have a list of things to fix. Improvements too.
Natas posted on 31/07/16 23:28
Posts: 305
Level: 50
Server:
Classic ServerBounty:
520
Bounty rank:
Sailor
O____________________________________________O
Quacky posted on 01/08/16 05:51
Posts: 87
Level: 50
Server:
Classic Server
Excited to see what the community comes up with, I can't wait to be a test dummy! A wild Natbow has appeared, time for you to create your vision of Blue Saga PvP you always had in mind!
Skull, how long do you plan on keeping the original server online? I think it's great you are and I'm sure many others do to. Any chance of at least updating the classic server with important/critical bug fixes (fishing bug for example) and other performance improvements that are found by others?
Posts: 828
Level: 49
Server:
Classic Server
Yes I will update the Classic server with the bug fixes you find. Will have to find another server though, the one I have is kinda bad.
Titou posted on 01/08/16 18:14
Posts: 220
Level: 50
Server:
Classic Server
What's a good development cycle for the client? having to login, then select the character and travel to a proper location to try a bug fix is tedious. Is there a better way to do this?